All You Need
The Core Mechanic
The die rests on a Bluetooth speaker. The music plays. The bass hits. The die moves. No one touches it. No one rolls it. The vibration decides where it lands.
Every roll is out of everyone's control. That's the point. The speaker is the game master.
Learn the Rules
Place all four numbered cards (1–4) in a central pool on the table. Put the die on top of the Bluetooth speaker. Fill your cups.
Start the music. The bass vibrates the die. Players take turns clockwise — read whatever face the die settles on.
Win cards through flip-off duels. Steal them. Defend them. First player to hold all four cards at the same time wins.
Everyone does a flip-off — a group flip cup duel. If cards remain in the pool, the winner picks any card from it. If the pool is empty, the winner steals any card from any player of their choice.
Roll a 5 and you lose every card you're holding. All of them go back to the center pool. No exceptions. No leads are safe.
Head-to-head flip cup duel — how every card is won
Fill your cup with one shot of beer.
Drink. All of it.
Cup on the edge. One hand. Flip it.
First to land wins. Ties are re-flipped. No mercy.
Hold cards 1, 2, 3, and 4 at the same time. A roll of 5 wipes your hand. No lead is safe until the last card is flipped.
You can hold three cards and be one flip-off from winning. Then the bass settles on 5. Everything goes back to the pool. That's why no one relaxes.
What You Need
You can roll the die by hand. But that's a fallback. The speaker mechanic is the whole point. The bass decides, not your wrist.
Any Bluetooth speaker with decent bass works. JBL Flip, UE Boom, whatever's at the party. Crank the bass. The heavier the drop, the harder the roll.
Pro tip: Hip-hop, EDM, and metal hit different. Acoustic folk is not going to cut it.
Stay in the Game
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